Midian

PANTHEON OF MIDIAN

Adran Melech:

Domains -- Fire, Strength

Favored Weapon -- Hammer

Agora:

Domains -- Magic, Mercantilism, Protection, Travel

Favored Weapon -- Rapier, Staff, Stiletto

Agora is formally the goddess of commerce, though her purview extends to diplomats, messengers, and traditions of secular discussion, as well. The safety of roads is of special interest to her and her followers, for they are the pathways of communication and commerce between cities, and cities -- indeed, one might say civilization itself -- also rate highly in her attention, for it was commerce that led to the establishment and growth of such interactive society in the first place.

She is sometimes referred to by her detractors as the Patroness of Low Trades, for her favor can be had by all who engage in fair commerce, from prostitutes to mercantile caravaners, and from tinkers to innkeepers.

Aphasia:

Domains -- Chaos, Distraction, Luck, Trickery

Favored Weapon -- Dagger, Net

Aphasia (Cx) is regarded generally as the goddess of leisure time, symbolized by a silvery orbic net whose strands intersect at mirrored gems, each reflecting the faces of all the others in an infinite recursion of images within images. The symbolic meaning of this icon is taken to portray the introspective, reflective, and patient nature of the deity, and her priests often wear stylized shawls or cloaks intended to capture the essence of that symbol. Some of the most ornately crafted of these boast semi-translucent small mirrored orbs at the intersections of strands, through which one may dimly see they are half-filled with a fine sand or dust, which lend a soft, calming whisper to the priest's movements.

Not all priests of Aphasia are so clearly marked, or even share their status as priests of Aphasia with others. Many run alehouses, inns, bordellos, bath houses, and other businesses whose stock in trade is some leisure activity (or lack of activity), and they often consider that trade their ministry without announcing it as such -- it is the state of leisure they seem to value, rather than any specific devotion to leisure from their "flocks".

Aphasia is often known as Aphasia of the Easy Path, or of the Open Road, as her influence always seems to be felt in offering ample opportunity to relax and choose the path of least resistance in one's dealings, with promises of comfort and rejuvenation thanks to the rest. Her followers are often known as Facilitators, and the most devout among them are granted the ability to speak any language they encounter. They are invariably skilled in social arts, and often come from the ranks of socially gifted character Classes such as Bards and Knaves.

Her temples and shrines, such as they are, may be found almost anywhere -- though they are often invisible to the eye of the common passer-by, as they may be merely inns and other waystations to anyone not directly associated with the worship of this subtle deity. Those who are not precisely worshippers of Aphasia, but are nonetheless familiar with her power, often contribute some small devotions in places that seem particularly suited to her influence and Domains in the world in hopes of currying her favor.

Petros:

Domains -- (old religion) Fire, Law, Strength, Sun; (new religion) Good, Healing, Protection, Sun

Favored Weapon -- (old religion) Mace; (new religion)

Petros is a Sun god whose cultural influences can be traced back at least to the spiritual practices of the Tor Imperium, where historians believe Petros was once worshipped as the Father of the Gods. In fact, it seems likely that the Torin word for "father" was derived from the name Petros for this very reason. At the height of the Tor Imperium, temples now associated with Petros were built in nearly every corner of the Occide continent. While the pervasive power of the religion of Petros as the generative power of the cosmos and the Father of the Gods has waned greatly, it is by no means a vanished religion. Its extent is still greater, in terms of sheer reach across the continent of Occide, than any other single religion -- though the current practices and character of the god Petros is recognized as distinct from the original Tor Imperium religion.

It is believed in general that the currently worshipped Petros is not the same god as the Torin Petros, and the only continuity of religious practice between the two consists of association with the Sun as a generative force and the use of the name Petros to refer to that power. Whereas the original Petros was regarded as a font of law and order, imposing his will as cosmic mandate (LN), the modern Petros is instead the polar embodiment of positive energy and good will, granting his benevolence and guidance to all who prove their worthiness by honestly seeking his blessing (NG).

Tyr:

Domains -- Good, Law, Protection, War

Tyr (LG) is the god of Justice, and the patron of the Isle of Tyrne and the Kingdom of Tyrne, and reputedly the ancestor of the Kingdom's uniting ruler, Tyrnan. The most famed presence of the religion of Tyr is the Holy Order of Saint Harrow, whose knights are known to often travel the Isle of Tyrne and even the Occide continent in search of injustices to correct. Tyr's clergy maintain churches and cathedrals throughout the Isle of Tyrne and in some of the western territories of the Occide mainland. On the mainland, each cathedral is attended by a Temple of Saint Harrow, with a minimum complement of two Knights of Saint Harrow (Paladins) as martial escort to its priests.

Voivode:

Domains -- Destruction, Good, Travel, War

Favored Weapon -- Club, Mace, Morgenstern

Voivode (NG/CG), known alternately as The Divine Wrath and The Wanderer to his followers, is a god of Travel and War. He is worshipped in separate aspects, not so distinct as to represent multiple deities or even multiple personalities, but rather as two sides to the single coin of his persona. Many scholars are at odds with one another over the meaning of the term Voivode in the old Volac tongue; some maintain the word Voivode is the root of both the Volac term for Travel and that for Wrath, while others believe it to be the root of only one while the other is derived from a similar sounding term. Finally there are those who point to uncertain evidence that Voivode meant neither, and was in fact simply a title given to deposed warlords exiled from their lands as the Volanic empire dominated and absorbed their demesnes.

In his aspect as The Wandering God, Voivode is commonly portrayed bearing a morgenstern, the peasant traveler's walking stick taller than the man with nails driven through the upper end, symbolizing the North Star in the heavens. Devotees of the Wanderer aspect of Voivode tend to favor the Travel and War Domains, and maintain a quiet, serious mien, aware of their surroundings and mindful of the changing circumstances in which they find themselves. They tend to be shiftless wanderers themselves, moving on from place to place as their feet and Voivode's Will may take them.

In his aspect as The Divine Wrath, Voivode is commonly envisioned as a fearsome armored figure brandishing a heavy footman's spiked mace. Devotees of the Divine Wrath aspect of Voivode tend to favor the Destruction and Good Domains, their blood easily enflamed by battle, though Voivode demands no less devotion to pursuing a righteous path even among the Wrathful followers of his faith. None who lack a good heart may curry his favor, while tyrants often earn the wrath for which Voivode is known.

Due in large part to the commonly known character of the Volac as a nomadic people, members of other cultures often refer to Voivode as The Vagabond. This is typically not viewed as a favorable reference to the single most important deity to Volac culture, nor to the culture itself as its implications for the people are unflattering.